A-type genetic weapon

Gene Module



Area pacification/terror weapon


Group deployment in remote, restricted regions make for optimal infestation results

Primary Weapon/Ability

Mind-altering chemicals secreted into a victim's bloodstream when a host is found

Secondary Weapon/Ability


Vamps are one the earliest terror weapons of the Freedom's Angels, and remain one of the staple "annoyances" in their increasingly lethal arsenal of weapons. These mutated slugs latch onto victims, paralyze them, and then feed mind-altering chemicals into their minds, all while feeding on the human body's electrical pulse. Humans in this state are reduced to brutal, unthinking zombies, but can be returned to normal with removal of the vamp.

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